The Game is
Action-
Fighting Genre and there 11 characters + 2 hidden. 2 Reinforce modes for each character.
Hinokakera Fragment Eclipse is a visual novel telling the story of one character.
For comparison with the console, the graphics are about equal to the age
of Dreamcast games. This is the first time I've seen that uses real 3D
Doujin fighting instead of 2D sprites and this difference is certainly
nice to see. Basically, the characters must be a light to them, but
ultimately, I do. The character models have some fantastic design,
because you can see the straps and buckles on clothing Aya some, or all
of the details in the costume hero RPG classic Celes'. Art that reflects
the character played very well.
It is also nice to see the fluidity of movement. Animation is done to a high standard and free sample
stream
Pls characters attack each other, which helps to create a visually
satisfactory deadly combo. The special effects are great as well, though
perhaps not the best. You get a variety of flares, splashes of blood
and gusts, but part of it can come out a bit generic.
Arena is very well designed, though. You have some good options like the
desert sands of the desert in which revolve around the Regal or a room
lit by graceful lamps. As an action may change in the vicinity have been
entirely in 3D and provide some proper battleground to watch this
fight.
The game has an incredible soundtrack to support the action. Music just
epic and often intense combat to match. Elections are still feeling very
varied. The sound effects are also good for the majority of cases,
ranging from regular breaks fist hit his face and voice clips screaming
during combat fighters.
Especially playing as Hinokakera 2D fighters, although the graphics. The
two fighters are in a linear plane where you can move to the left and
right, duck and jump. This game has a button that lets you move around
your opponent, which can be used to avoid some attacks, but it makes me
feel that offered very little use.
This game is the installation of three attack buttons, which consists of
mild attacks, medium and heavy. Along with this address entry allows a
fairly wide variety of attacks along the lines of snap shots, and
strikes swept under
the jump.
This move is also easily link together with a quite flexible, allowing
you to connect the attack rate may not lead to another and fantastic
system. This is aided by a
physics game
that lend themselves well to it. All the opportunities that usually
presents an opportunity combo the crap out of your opponent and possibly
to some busy entertaining fight.
All fighters also benefit from special attacks. Acceptance is a classic
2D fighters, as quartercircle attacks and melee and ranged attacks can
cause or can prove useful. Stronger versions of some of these attacks
consumes energy that formed during the fight, knowing Pls to be used is
important. As expected, the game also offers energy-burning super
special, but it brings a lot
of pain to the unfortunate victims. Pulling one out and see the most of your health is very satisfactory indicator disappears.
There are other
mechanics here are taken from other 2D fighters. Backstep easy to
script
and double-click in one direction and the emphasis is on a good
approach for testing the air attack. You can use this flow has more to
fight the opponent. Launcher allows you to hit your opponent into the
sky and then pursue them skilled to install additional damage, which can
be easily connected with the combo. Can also collect the braking energy
that can allow to avoid the consequences of the guards to cancel or
interrupt enable own attack to extend the brutal combo. In each of the
players give a lot of attacking options.
Guard system is pretty good too. Celebration away from your opponent
automatically block attacks, but still must consider the height of the
attack. This can intensify Guard Cancels direct punishment as well. This
action is still quite simple and works well.
Growing niche character brings their own style of play more than change
what moveset. Ashley is a girl who changed the style of the three armed
combat change. Aya has a heat gauge Immortal determine the intensity of
some of their attacks. This can add an additional layer in the process.
Stages are not really offer anything more than that found in 2D games.
There is no real limitation to experience the characters that can
continue to move in any direction that prevents the wall combo. Keep you
from getting trapped by them, but it also means that the opponent can
not catch a touchdown. There are more than enough to play while so do
not feel too cramped in the country.
No, I do not know what they are doing well.
Difficulties may be areas that I think the game could do with some work.
And above normal difficulty, of course, what you would expect from a
game Doujin -
defiance and
unrelenting brutality. If you're after a hard fight but it will not
disappoint even the normal growth niche opponents to punish the
slightest mistake and the final boss nightmare SNK projectile spammers.
The game also offers an easy option, and the gap between what is normal
and which bothered me a bit. Normal brutal in itself, but easy is almost
insulting ease, because the AI will be happy to go into attack.
Having something in the middle would be better.
Input control is solid. You can choose a keyboard or a joypad, and the
game of pick-up either by itself. That seems to be a high response is
essential in fighting game. I'm a little confused with the standard
though. Keyboard player to choose a direction input YGHJ not common or
WASD keys. The default value is better joypad though I have to change
the pause button. In the midst of fighting panic, I came in, the game
stopped several times. At least the ability to adjust the
controls are good.
There are several game modes are offered. Normal mode (which actually
should be called Arcade) is simply a series of battles against the
computer. There is a training mode so you can practice against a dummy
or a direct competitor. V. Com allows you to configure the anti-fast
against the machine Vs Humans are naturally lets you battle against
other local players to have fun. There is also an option if you want to
play with NetPlay that while the performance is not anywhere near as
simple as an online degree is more conventional.
Which specifically mentions the story mode to go with something
different. Unfortunately all this dialogue in Japanese, so unless you
have that as a language, then you will not understand what happened. The
style is great though, made in the visual novel style artwork with a
very nice medium-bodied and photos. How to deal reminds me of the Night
Fate / Stay, but do not have anything in the way the fork or the
dialogue choice and
spread in several fights in there.
Fortunately, the story mode is really the only area that weight in
Japanese. Language menu in the game, such as on-screen displays and
prompts, making it accessible perfect for us in the West.
There are some additional items is a good addition. View mode lets you
configure a computer game and see how the cheating bastard bots fare
against each other. There is also a very useful Repeat
function that can store video of the battle at the touch of a button, and watch them later.
Hinokakera Doujin highly respected fighter for a reason, with an
impressive presentation and gameplay that shows that the game should be
done by large corporations to be good. Indeed, the battle engine is well
designed and if you are looking for a new fighting game will not be a
good addition.
Sound Card with Direct Sound.